Type Definition nalgebra::base::OMatrix

source · []
pub type OMatrix<T, R, C> = Matrix<T, R, C, Owned<T, R, C>>;
Expand description

An owned matrix column-major matrix with R rows and C columns.

Because this is an alias, not all its methods are listed here. See the Matrix type too.

Implementations

Creates a new homogeneous matrix that applies the same scaling factor on each dimension.

Creates a new homogeneous matrix that applies a distinct scaling factor for each dimension.

Creates a new homogeneous matrix that applies a pure translation.

Generic constructors

This set of matrix and vector construction functions are all generic with-regard to the matrix dimensions. They all expect to be given the dimension as inputs.

These functions should only be used when working on dimension-generic code.

Creates a new uninitialized matrix. If the matrix has a compile-time dimension, this panics if nrows != R::to_usize() or ncols != C::to_usize().

Creates a matrix with all its elements set to elem.

Creates a matrix with all its elements set to elem.

Same as from_element_generic.

Creates a matrix with all its elements set to 0.

Creates a matrix with all its elements filled by an iterator.

Creates a matrix with its elements filled with the components provided by a slice in row-major order.

The order of elements in the slice must follow the usual mathematic writing, i.e., row-by-row.

Creates a matrix with its elements filled with the components provided by a slice. The components must have the same layout as the matrix data storage (i.e. column-major).

Creates a matrix filled with the results of a function applied to each of its component coordinates.

Creates a new identity matrix.

If the matrix is not square, the largest square submatrix starting at index (0, 0) is set to the identity matrix. All other entries are set to zero.

Creates a new matrix with its diagonal filled with copies of elt.

If the matrix is not square, the largest square submatrix starting at index (0, 0) is set to the identity matrix. All other entries are set to zero.

Creates a new matrix that may be rectangular. The first elts.len() diagonal elements are filled with the content of elts. Others are set to 0.

Panics if elts.len() is larger than the minimum among nrows and ncols.

Builds a new matrix from its rows.

Panics if not enough rows are provided (for statically-sized matrices), or if all rows do not have the same dimensions.

Example

let m = Matrix3::from_rows(&[ RowVector3::new(1.0, 2.0, 3.0),  RowVector3::new(4.0, 5.0, 6.0),  RowVector3::new(7.0, 8.0, 9.0) ]);

assert!(m.m11 == 1.0 && m.m12 == 2.0 && m.m13 == 3.0 &&
        m.m21 == 4.0 && m.m22 == 5.0 && m.m23 == 6.0 &&
        m.m31 == 7.0 && m.m32 == 8.0 && m.m33 == 9.0);

Builds a new matrix from its columns.

Panics if not enough columns are provided (for statically-sized matrices), or if all columns do not have the same dimensions.

Example

let m = Matrix3::from_columns(&[ Vector3::new(1.0, 2.0, 3.0),  Vector3::new(4.0, 5.0, 6.0),  Vector3::new(7.0, 8.0, 9.0) ]);

assert!(m.m11 == 1.0 && m.m12 == 4.0 && m.m13 == 7.0 &&
        m.m21 == 2.0 && m.m22 == 5.0 && m.m23 == 8.0 &&
        m.m31 == 3.0 && m.m32 == 6.0 && m.m33 == 9.0);

Creates a matrix filled with random values.

Creates a matrix filled with random values from the given distribution.

Creates a matrix backed by a given Vec.

The output matrix is filled column-by-column.

Example

let vec = vec![0, 1, 2, 3, 4, 5];
let vec_ptr = vec.as_ptr();

let matrix = Matrix::from_vec_generic(Dynamic::new(vec.len()), Const::<1>, vec);
let matrix_storage_ptr = matrix.data.as_vec().as_ptr();

// `matrix` is backed by exactly the same `Vec` as it was constructed from.
assert_eq!(matrix_storage_ptr, vec_ptr);

Creates a square matrix with its diagonal set to diag and all other entries set to 0.

Example

let m = Matrix3::from_diagonal(&Vector3::new(1.0, 2.0, 3.0));
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_diagonal(&DVector::from_row_slice(&[1.0, 2.0, 3.0]));

assert!(m.m11 == 1.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 2.0 && m.m23 == 0.0 &&
        m.m31 == 0.0 && m.m32 == 0.0 && m.m33 == 3.0);
assert!(dm[(0, 0)] == 1.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 0.0 &&
        dm[(2, 0)] == 0.0 && dm[(2, 1)] == 0.0 && dm[(2, 2)] == 3.0);

Creates a new uninitialized matrix or vector.

Creates a matrix or vector with all its elements set to elem.

Example

let v = Vector3::from_element(2.0);
// The additional argument represents the vector dimension.
let dv = DVector::from_element(3, 2.0);
let m = Matrix2x3::from_element(2.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_element(2, 3, 2.0);

assert!(v.x == 2.0 && v.y == 2.0 && v.z == 2.0);
assert!(dv[0] == 2.0 && dv[1] == 2.0 && dv[2] == 2.0);
assert!(m.m11 == 2.0 && m.m12 == 2.0 && m.m13 == 2.0 &&
        m.m21 == 2.0 && m.m22 == 2.0 && m.m23 == 2.0);
assert!(dm[(0, 0)] == 2.0 && dm[(0, 1)] == 2.0 && dm[(0, 2)] == 2.0 &&
        dm[(1, 0)] == 2.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 2.0);

Creates a matrix or vector with all its elements set to elem.

Same as .from_element.

Example

let v = Vector3::repeat(2.0);
// The additional argument represents the vector dimension.
let dv = DVector::repeat(3, 2.0);
let m = Matrix2x3::repeat(2.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::repeat(2, 3, 2.0);

assert!(v.x == 2.0 && v.y == 2.0 && v.z == 2.0);
assert!(dv[0] == 2.0 && dv[1] == 2.0 && dv[2] == 2.0);
assert!(m.m11 == 2.0 && m.m12 == 2.0 && m.m13 == 2.0 &&
        m.m21 == 2.0 && m.m22 == 2.0 && m.m23 == 2.0);
assert!(dm[(0, 0)] == 2.0 && dm[(0, 1)] == 2.0 && dm[(0, 2)] == 2.0 &&
        dm[(1, 0)] == 2.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 2.0);

Creates a matrix or vector with all its elements set to 0.

Example

let v = Vector3::<f32>::zeros();
// The argument represents the vector dimension.
let dv = DVector::<f32>::zeros(3);
let m = Matrix2x3::<f32>::zeros();
// The two arguments represent the matrix dimensions.
let dm = DMatrix::<f32>::zeros(2, 3);

assert!(v.x == 0.0 && v.y == 0.0 && v.z == 0.0);
assert!(dv[0] == 0.0 && dv[1] == 0.0 && dv[2] == 0.0);
assert!(m.m11 == 0.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 0.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 0.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 0.0 && dm[(1, 2)] == 0.0);

Creates a matrix or vector with all its elements filled by an iterator.

The output matrix is filled column-by-column.

Example

let v = Vector3::from_iterator((0..3).into_iter());
// The additional argument represents the vector dimension.
let dv = DVector::from_iterator(3, (0..3).into_iter());
let m = Matrix2x3::from_iterator((0..6).into_iter());
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_iterator(2, 3, (0..6).into_iter());

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix or vector filled with the results of a function applied to each of its component coordinates.

Example

let v = Vector3::from_fn(|i, _| i);
// The additional argument represents the vector dimension.
let dv = DVector::from_fn(3, |i, _| i);
let m = Matrix2x3::from_fn(|i, j| i * 3 + j);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_fn(2, 3, |i, j| i * 3 + j);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 1 && m.m13 == 2 &&
        m.m21 == 3 && m.m22 == 4 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 1 && dm[(0, 2)] == 2 &&
        dm[(1, 0)] == 3 && dm[(1, 1)] == 4 && dm[(1, 2)] == 5);

Creates an identity matrix. If the matrix is not square, the largest square submatrix (starting at the first row and column) is set to the identity while all other entries are set to zero.

Example

let m = Matrix2x3::<f32>::identity();
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::<f32>::identity(2, 3);

assert!(m.m11 == 1.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 1.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 1.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 1.0 && dm[(1, 2)] == 0.0);

Creates a matrix filled with its diagonal filled with elt and all other components set to zero.

Example

let m = Matrix2x3::from_diagonal_element(5.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_diagonal_element(2, 3, 5.0);

assert!(m.m11 == 5.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 5.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 5.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 5.0 && dm[(1, 2)] == 0.0);

Creates a new matrix that may be rectangular. The first elts.len() diagonal elements are filled with the content of elts. Others are set to 0.

Panics if elts.len() is larger than the minimum among nrows and ncols.

Example

let m = Matrix3::from_partial_diagonal(&[1.0, 2.0]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_partial_diagonal(3, 3, &[1.0, 2.0]);

assert!(m.m11 == 1.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 2.0 && m.m23 == 0.0 &&
        m.m31 == 0.0 && m.m32 == 0.0 && m.m33 == 0.0);
assert!(dm[(0, 0)] == 1.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 0.0 &&
        dm[(2, 0)] == 0.0 && dm[(2, 1)] == 0.0 && dm[(2, 2)] == 0.0);

Creates a matrix or vector filled with random values from the given distribution.

Creates a matrix filled with random values.

Creates a new uninitialized matrix or vector.

Creates a matrix or vector with all its elements set to elem.

Example

let v = Vector3::from_element(2.0);
// The additional argument represents the vector dimension.
let dv = DVector::from_element(3, 2.0);
let m = Matrix2x3::from_element(2.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_element(2, 3, 2.0);

assert!(v.x == 2.0 && v.y == 2.0 && v.z == 2.0);
assert!(dv[0] == 2.0 && dv[1] == 2.0 && dv[2] == 2.0);
assert!(m.m11 == 2.0 && m.m12 == 2.0 && m.m13 == 2.0 &&
        m.m21 == 2.0 && m.m22 == 2.0 && m.m23 == 2.0);
assert!(dm[(0, 0)] == 2.0 && dm[(0, 1)] == 2.0 && dm[(0, 2)] == 2.0 &&
        dm[(1, 0)] == 2.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 2.0);

Creates a matrix or vector with all its elements set to elem.

Same as .from_element.

Example

let v = Vector3::repeat(2.0);
// The additional argument represents the vector dimension.
let dv = DVector::repeat(3, 2.0);
let m = Matrix2x3::repeat(2.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::repeat(2, 3, 2.0);

assert!(v.x == 2.0 && v.y == 2.0 && v.z == 2.0);
assert!(dv[0] == 2.0 && dv[1] == 2.0 && dv[2] == 2.0);
assert!(m.m11 == 2.0 && m.m12 == 2.0 && m.m13 == 2.0 &&
        m.m21 == 2.0 && m.m22 == 2.0 && m.m23 == 2.0);
assert!(dm[(0, 0)] == 2.0 && dm[(0, 1)] == 2.0 && dm[(0, 2)] == 2.0 &&
        dm[(1, 0)] == 2.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 2.0);

Creates a matrix or vector with all its elements set to 0.

Example

let v = Vector3::<f32>::zeros();
// The argument represents the vector dimension.
let dv = DVector::<f32>::zeros(3);
let m = Matrix2x3::<f32>::zeros();
// The two arguments represent the matrix dimensions.
let dm = DMatrix::<f32>::zeros(2, 3);

assert!(v.x == 0.0 && v.y == 0.0 && v.z == 0.0);
assert!(dv[0] == 0.0 && dv[1] == 0.0 && dv[2] == 0.0);
assert!(m.m11 == 0.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 0.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 0.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 0.0 && dm[(1, 2)] == 0.0);

Creates a matrix or vector with all its elements filled by an iterator.

The output matrix is filled column-by-column.

Example

let v = Vector3::from_iterator((0..3).into_iter());
// The additional argument represents the vector dimension.
let dv = DVector::from_iterator(3, (0..3).into_iter());
let m = Matrix2x3::from_iterator((0..6).into_iter());
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_iterator(2, 3, (0..6).into_iter());

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix or vector filled with the results of a function applied to each of its component coordinates.

Example

let v = Vector3::from_fn(|i, _| i);
// The additional argument represents the vector dimension.
let dv = DVector::from_fn(3, |i, _| i);
let m = Matrix2x3::from_fn(|i, j| i * 3 + j);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_fn(2, 3, |i, j| i * 3 + j);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 1 && m.m13 == 2 &&
        m.m21 == 3 && m.m22 == 4 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 1 && dm[(0, 2)] == 2 &&
        dm[(1, 0)] == 3 && dm[(1, 1)] == 4 && dm[(1, 2)] == 5);

Creates an identity matrix. If the matrix is not square, the largest square submatrix (starting at the first row and column) is set to the identity while all other entries are set to zero.

Example

let m = Matrix2x3::<f32>::identity();
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::<f32>::identity(2, 3);

assert!(m.m11 == 1.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 1.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 1.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 1.0 && dm[(1, 2)] == 0.0);

Creates a matrix filled with its diagonal filled with elt and all other components set to zero.

Example

let m = Matrix2x3::from_diagonal_element(5.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_diagonal_element(2, 3, 5.0);

assert!(m.m11 == 5.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 5.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 5.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 5.0 && dm[(1, 2)] == 0.0);

Creates a new matrix that may be rectangular. The first elts.len() diagonal elements are filled with the content of elts. Others are set to 0.

Panics if elts.len() is larger than the minimum among nrows and ncols.

Example

let m = Matrix3::from_partial_diagonal(&[1.0, 2.0]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_partial_diagonal(3, 3, &[1.0, 2.0]);

assert!(m.m11 == 1.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 2.0 && m.m23 == 0.0 &&
        m.m31 == 0.0 && m.m32 == 0.0 && m.m33 == 0.0);
assert!(dm[(0, 0)] == 1.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 0.0 &&
        dm[(2, 0)] == 0.0 && dm[(2, 1)] == 0.0 && dm[(2, 2)] == 0.0);

Creates a matrix or vector filled with random values from the given distribution.

Creates a matrix filled with random values.

Creates a new uninitialized matrix or vector.

Creates a matrix or vector with all its elements set to elem.

Example

let v = Vector3::from_element(2.0);
// The additional argument represents the vector dimension.
let dv = DVector::from_element(3, 2.0);
let m = Matrix2x3::from_element(2.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_element(2, 3, 2.0);

assert!(v.x == 2.0 && v.y == 2.0 && v.z == 2.0);
assert!(dv[0] == 2.0 && dv[1] == 2.0 && dv[2] == 2.0);
assert!(m.m11 == 2.0 && m.m12 == 2.0 && m.m13 == 2.0 &&
        m.m21 == 2.0 && m.m22 == 2.0 && m.m23 == 2.0);
assert!(dm[(0, 0)] == 2.0 && dm[(0, 1)] == 2.0 && dm[(0, 2)] == 2.0 &&
        dm[(1, 0)] == 2.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 2.0);

Creates a matrix or vector with all its elements set to elem.

Same as .from_element.

Example

let v = Vector3::repeat(2.0);
// The additional argument represents the vector dimension.
let dv = DVector::repeat(3, 2.0);
let m = Matrix2x3::repeat(2.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::repeat(2, 3, 2.0);

assert!(v.x == 2.0 && v.y == 2.0 && v.z == 2.0);
assert!(dv[0] == 2.0 && dv[1] == 2.0 && dv[2] == 2.0);
assert!(m.m11 == 2.0 && m.m12 == 2.0 && m.m13 == 2.0 &&
        m.m21 == 2.0 && m.m22 == 2.0 && m.m23 == 2.0);
assert!(dm[(0, 0)] == 2.0 && dm[(0, 1)] == 2.0 && dm[(0, 2)] == 2.0 &&
        dm[(1, 0)] == 2.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 2.0);

Creates a matrix or vector with all its elements set to 0.

Example

let v = Vector3::<f32>::zeros();
// The argument represents the vector dimension.
let dv = DVector::<f32>::zeros(3);
let m = Matrix2x3::<f32>::zeros();
// The two arguments represent the matrix dimensions.
let dm = DMatrix::<f32>::zeros(2, 3);

assert!(v.x == 0.0 && v.y == 0.0 && v.z == 0.0);
assert!(dv[0] == 0.0 && dv[1] == 0.0 && dv[2] == 0.0);
assert!(m.m11 == 0.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 0.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 0.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 0.0 && dm[(1, 2)] == 0.0);

Creates a matrix or vector with all its elements filled by an iterator.

The output matrix is filled column-by-column.

Example

let v = Vector3::from_iterator((0..3).into_iter());
// The additional argument represents the vector dimension.
let dv = DVector::from_iterator(3, (0..3).into_iter());
let m = Matrix2x3::from_iterator((0..6).into_iter());
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_iterator(2, 3, (0..6).into_iter());

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix or vector filled with the results of a function applied to each of its component coordinates.

Example

let v = Vector3::from_fn(|i, _| i);
// The additional argument represents the vector dimension.
let dv = DVector::from_fn(3, |i, _| i);
let m = Matrix2x3::from_fn(|i, j| i * 3 + j);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_fn(2, 3, |i, j| i * 3 + j);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 1 && m.m13 == 2 &&
        m.m21 == 3 && m.m22 == 4 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 1 && dm[(0, 2)] == 2 &&
        dm[(1, 0)] == 3 && dm[(1, 1)] == 4 && dm[(1, 2)] == 5);

Creates an identity matrix. If the matrix is not square, the largest square submatrix (starting at the first row and column) is set to the identity while all other entries are set to zero.

Example

let m = Matrix2x3::<f32>::identity();
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::<f32>::identity(2, 3);

assert!(m.m11 == 1.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 1.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 1.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 1.0 && dm[(1, 2)] == 0.0);

Creates a matrix filled with its diagonal filled with elt and all other components set to zero.

Example

let m = Matrix2x3::from_diagonal_element(5.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_diagonal_element(2, 3, 5.0);

assert!(m.m11 == 5.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 5.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 5.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 5.0 && dm[(1, 2)] == 0.0);

Creates a new matrix that may be rectangular. The first elts.len() diagonal elements are filled with the content of elts. Others are set to 0.

Panics if elts.len() is larger than the minimum among nrows and ncols.

Example

let m = Matrix3::from_partial_diagonal(&[1.0, 2.0]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_partial_diagonal(3, 3, &[1.0, 2.0]);

assert!(m.m11 == 1.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 2.0 && m.m23 == 0.0 &&
        m.m31 == 0.0 && m.m32 == 0.0 && m.m33 == 0.0);
assert!(dm[(0, 0)] == 1.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 0.0 &&
        dm[(2, 0)] == 0.0 && dm[(2, 1)] == 0.0 && dm[(2, 2)] == 0.0);

Creates a matrix or vector filled with random values from the given distribution.

Creates a matrix filled with random values.

Creates a new uninitialized matrix or vector.

Creates a matrix or vector with all its elements set to elem.

Example

let v = Vector3::from_element(2.0);
// The additional argument represents the vector dimension.
let dv = DVector::from_element(3, 2.0);
let m = Matrix2x3::from_element(2.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_element(2, 3, 2.0);

assert!(v.x == 2.0 && v.y == 2.0 && v.z == 2.0);
assert!(dv[0] == 2.0 && dv[1] == 2.0 && dv[2] == 2.0);
assert!(m.m11 == 2.0 && m.m12 == 2.0 && m.m13 == 2.0 &&
        m.m21 == 2.0 && m.m22 == 2.0 && m.m23 == 2.0);
assert!(dm[(0, 0)] == 2.0 && dm[(0, 1)] == 2.0 && dm[(0, 2)] == 2.0 &&
        dm[(1, 0)] == 2.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 2.0);

Creates a matrix or vector with all its elements set to elem.

Same as .from_element.

Example

let v = Vector3::repeat(2.0);
// The additional argument represents the vector dimension.
let dv = DVector::repeat(3, 2.0);
let m = Matrix2x3::repeat(2.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::repeat(2, 3, 2.0);

assert!(v.x == 2.0 && v.y == 2.0 && v.z == 2.0);
assert!(dv[0] == 2.0 && dv[1] == 2.0 && dv[2] == 2.0);
assert!(m.m11 == 2.0 && m.m12 == 2.0 && m.m13 == 2.0 &&
        m.m21 == 2.0 && m.m22 == 2.0 && m.m23 == 2.0);
assert!(dm[(0, 0)] == 2.0 && dm[(0, 1)] == 2.0 && dm[(0, 2)] == 2.0 &&
        dm[(1, 0)] == 2.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 2.0);

Creates a matrix or vector with all its elements set to 0.

Example

let v = Vector3::<f32>::zeros();
// The argument represents the vector dimension.
let dv = DVector::<f32>::zeros(3);
let m = Matrix2x3::<f32>::zeros();
// The two arguments represent the matrix dimensions.
let dm = DMatrix::<f32>::zeros(2, 3);

assert!(v.x == 0.0 && v.y == 0.0 && v.z == 0.0);
assert!(dv[0] == 0.0 && dv[1] == 0.0 && dv[2] == 0.0);
assert!(m.m11 == 0.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 0.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 0.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 0.0 && dm[(1, 2)] == 0.0);

Creates a matrix or vector with all its elements filled by an iterator.

The output matrix is filled column-by-column.

Example

let v = Vector3::from_iterator((0..3).into_iter());
// The additional argument represents the vector dimension.
let dv = DVector::from_iterator(3, (0..3).into_iter());
let m = Matrix2x3::from_iterator((0..6).into_iter());
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_iterator(2, 3, (0..6).into_iter());

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix or vector filled with the results of a function applied to each of its component coordinates.

Example

let v = Vector3::from_fn(|i, _| i);
// The additional argument represents the vector dimension.
let dv = DVector::from_fn(3, |i, _| i);
let m = Matrix2x3::from_fn(|i, j| i * 3 + j);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_fn(2, 3, |i, j| i * 3 + j);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 1 && m.m13 == 2 &&
        m.m21 == 3 && m.m22 == 4 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 1 && dm[(0, 2)] == 2 &&
        dm[(1, 0)] == 3 && dm[(1, 1)] == 4 && dm[(1, 2)] == 5);

Creates an identity matrix. If the matrix is not square, the largest square submatrix (starting at the first row and column) is set to the identity while all other entries are set to zero.

Example

let m = Matrix2x3::<f32>::identity();
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::<f32>::identity(2, 3);

assert!(m.m11 == 1.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 1.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 1.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 1.0 && dm[(1, 2)] == 0.0);

Creates a matrix filled with its diagonal filled with elt and all other components set to zero.

Example

let m = Matrix2x3::from_diagonal_element(5.0);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_diagonal_element(2, 3, 5.0);

assert!(m.m11 == 5.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 5.0 && m.m23 == 0.0);
assert!(dm[(0, 0)] == 5.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 5.0 && dm[(1, 2)] == 0.0);

Creates a new matrix that may be rectangular. The first elts.len() diagonal elements are filled with the content of elts. Others are set to 0.

Panics if elts.len() is larger than the minimum among nrows and ncols.

Example

let m = Matrix3::from_partial_diagonal(&[1.0, 2.0]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_partial_diagonal(3, 3, &[1.0, 2.0]);

assert!(m.m11 == 1.0 && m.m12 == 0.0 && m.m13 == 0.0 &&
        m.m21 == 0.0 && m.m22 == 2.0 && m.m23 == 0.0 &&
        m.m31 == 0.0 && m.m32 == 0.0 && m.m33 == 0.0);
assert!(dm[(0, 0)] == 1.0 && dm[(0, 1)] == 0.0 && dm[(0, 2)] == 0.0 &&
        dm[(1, 0)] == 0.0 && dm[(1, 1)] == 2.0 && dm[(1, 2)] == 0.0 &&
        dm[(2, 0)] == 0.0 && dm[(2, 1)] == 0.0 && dm[(2, 2)] == 0.0);

Creates a matrix or vector filled with random values from the given distribution.

Creates a matrix filled with random values.

Creates a matrix with its elements filled with the components provided by a slice in row-major order.

The order of elements in the slice must follow the usual mathematic writing, i.e., row-by-row.

Example

let v = Vector3::from_row_slice(&[0, 1, 2]);
// The additional argument represents the vector dimension.
let dv = DVector::from_row_slice(&[0, 1, 2]);
let m = Matrix2x3::from_row_slice(&[0, 1, 2, 3, 4, 5]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_row_slice(2, 3, &[0, 1, 2, 3, 4, 5]);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 1 && m.m13 == 2 &&
        m.m21 == 3 && m.m22 == 4 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 1 && dm[(0, 2)] == 2 &&
        dm[(1, 0)] == 3 && dm[(1, 1)] == 4 && dm[(1, 2)] == 5);

Creates a matrix with its elements filled with the components provided by a slice in column-major order.

Example

let v = Vector3::from_column_slice(&[0, 1, 2]);
// The additional argument represents the vector dimension.
let dv = DVector::from_column_slice(&[0, 1, 2]);
let m = Matrix2x3::from_column_slice(&[0, 1, 2, 3, 4, 5]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_column_slice(2, 3, &[0, 1, 2, 3, 4, 5]);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix backed by a given Vec.

The output matrix is filled column-by-column.

Example

let m = Matrix2x3::from_vec(vec![0, 1, 2, 3, 4, 5]);

assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);


// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_vec(2, 3, vec![0, 1, 2, 3, 4, 5]);

assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix with its elements filled with the components provided by a slice in row-major order.

The order of elements in the slice must follow the usual mathematic writing, i.e., row-by-row.

Example

let v = Vector3::from_row_slice(&[0, 1, 2]);
// The additional argument represents the vector dimension.
let dv = DVector::from_row_slice(&[0, 1, 2]);
let m = Matrix2x3::from_row_slice(&[0, 1, 2, 3, 4, 5]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_row_slice(2, 3, &[0, 1, 2, 3, 4, 5]);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 1 && m.m13 == 2 &&
        m.m21 == 3 && m.m22 == 4 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 1 && dm[(0, 2)] == 2 &&
        dm[(1, 0)] == 3 && dm[(1, 1)] == 4 && dm[(1, 2)] == 5);

Creates a matrix with its elements filled with the components provided by a slice in column-major order.

Example

let v = Vector3::from_column_slice(&[0, 1, 2]);
// The additional argument represents the vector dimension.
let dv = DVector::from_column_slice(&[0, 1, 2]);
let m = Matrix2x3::from_column_slice(&[0, 1, 2, 3, 4, 5]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_column_slice(2, 3, &[0, 1, 2, 3, 4, 5]);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix backed by a given Vec.

The output matrix is filled column-by-column.

Example

let m = Matrix2x3::from_vec(vec![0, 1, 2, 3, 4, 5]);

assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);


// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_vec(2, 3, vec![0, 1, 2, 3, 4, 5]);

assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix with its elements filled with the components provided by a slice in row-major order.

The order of elements in the slice must follow the usual mathematic writing, i.e., row-by-row.

Example

let v = Vector3::from_row_slice(&[0, 1, 2]);
// The additional argument represents the vector dimension.
let dv = DVector::from_row_slice(&[0, 1, 2]);
let m = Matrix2x3::from_row_slice(&[0, 1, 2, 3, 4, 5]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_row_slice(2, 3, &[0, 1, 2, 3, 4, 5]);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 1 && m.m13 == 2 &&
        m.m21 == 3 && m.m22 == 4 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 1 && dm[(0, 2)] == 2 &&
        dm[(1, 0)] == 3 && dm[(1, 1)] == 4 && dm[(1, 2)] == 5);

Creates a matrix with its elements filled with the components provided by a slice in column-major order.

Example

let v = Vector3::from_column_slice(&[0, 1, 2]);
// The additional argument represents the vector dimension.
let dv = DVector::from_column_slice(&[0, 1, 2]);
let m = Matrix2x3::from_column_slice(&[0, 1, 2, 3, 4, 5]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_column_slice(2, 3, &[0, 1, 2, 3, 4, 5]);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix backed by a given Vec.

The output matrix is filled column-by-column.

Example

let m = Matrix2x3::from_vec(vec![0, 1, 2, 3, 4, 5]);

assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);


// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_vec(2, 3, vec![0, 1, 2, 3, 4, 5]);

assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix with its elements filled with the components provided by a slice in row-major order.

The order of elements in the slice must follow the usual mathematic writing, i.e., row-by-row.

Example

let v = Vector3::from_row_slice(&[0, 1, 2]);
// The additional argument represents the vector dimension.
let dv = DVector::from_row_slice(&[0, 1, 2]);
let m = Matrix2x3::from_row_slice(&[0, 1, 2, 3, 4, 5]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_row_slice(2, 3, &[0, 1, 2, 3, 4, 5]);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 1 && m.m13 == 2 &&
        m.m21 == 3 && m.m22 == 4 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 1 && dm[(0, 2)] == 2 &&
        dm[(1, 0)] == 3 && dm[(1, 1)] == 4 && dm[(1, 2)] == 5);

Creates a matrix with its elements filled with the components provided by a slice in column-major order.

Example

let v = Vector3::from_column_slice(&[0, 1, 2]);
// The additional argument represents the vector dimension.
let dv = DVector::from_column_slice(&[0, 1, 2]);
let m = Matrix2x3::from_column_slice(&[0, 1, 2, 3, 4, 5]);
// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_column_slice(2, 3, &[0, 1, 2, 3, 4, 5]);

assert!(v.x == 0 && v.y == 1 && v.z == 2);
assert!(dv[0] == 0 && dv[1] == 1 && dv[2] == 2);
assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);
assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Creates a matrix backed by a given Vec.

The output matrix is filled column-by-column.

Example

let m = Matrix2x3::from_vec(vec![0, 1, 2, 3, 4, 5]);

assert!(m.m11 == 0 && m.m12 == 2 && m.m13 == 4 &&
        m.m21 == 1 && m.m22 == 3 && m.m23 == 5);


// The two additional arguments represent the matrix dimensions.
let dm = DMatrix::from_vec(2, 3, vec![0, 1, 2, 3, 4, 5]);

assert!(dm[(0, 0)] == 0 && dm[(0, 1)] == 2 && dm[(0, 2)] == 4 &&
        dm[(1, 0)] == 1 && dm[(1, 1)] == 3 && dm[(1, 2)] == 5);

Resizes this matrix in-place.

The values are copied such that self[(i, j)] == result[(i, j)]. If the result has more rows and/or columns than self, then the extra rows or columns are filled with val.

Defined only for owned fully-dynamic matrices, i.e., DMatrix.

Changes the number of rows of this matrix in-place.

The values are copied such that self[(i, j)] == result[(i, j)]. If the result has more rows than self, then the extra rows are filled with val.

Defined only for owned matrices with a dynamic number of rows (for example, DVector).

Changes the number of column of this matrix in-place.

The values are copied such that self[(i, j)] == result[(i, j)]. If the result has more columns than self, then the extra columns are filled with val.

Defined only for owned matrices with a dynamic number of columns (for example, DVector).

Computes exponential of this matrix

Trait Implementations

returns the largest finite number this type can represent

returns the smallest finite number this type can represent

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

The type of the norm.

Computes the norm.

Computes the squared norm.

Multiply self by n.

Divides self by n.

Returns the multiplicative identity element of Self, 1. Read more

Sets self to the multiplicative identity element of Self, 1.

Returns true if self is equal to the multiplicative identity. Read more

Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

The type of the elements of each lane of this SIMD value.

Type of the result of comparing two SIMD values like self.

The number of lanes of this SIMD value.

Initializes an SIMD value with each lanes set to val.

Extracts the i-th lane of self. Read more

Extracts the i-th lane of self without bound-checking.

Replaces the i-th lane of self by val. Read more

Replaces the i-th lane of self by val without bound-checking.

Merges self and other depending on the lanes of cond. Read more

Applies a function to each lane of self. Read more

Applies a function to each lane of self paired with the corresponding lane of b. Read more

The inclusion map: converts self to the equivalent element of its superset.

Checks if element is actually part of the subset Self (and can be converted to it).

Use with care! Same as self.to_superset but without any property checks. Always succeeds.

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Example
let v = &DVector::repeat(3, 1.0f64);

assert_eq!(vec![v, v, v].into_iter().sum::<DVector<f64>>(),
           v + v + v);
Panics

Panics if the iterator is empty:

iter::empty::<&DMatrix<f64>>().sum::<DMatrix<f64>>(); // panics!

Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more

Example
assert_eq!(vec![DVector::repeat(3, 1.0f64),
                DVector::repeat(3, 1.0f64),
                DVector::repeat(3, 1.0f64)].into_iter().sum::<DVector<f64>>(),
           DVector::repeat(3, 1.0f64) + DVector::repeat(3, 1.0f64) + DVector::repeat(3, 1.0f64));
Panics

Panics if the iterator is empty:

iter::empty::<DMatrix<f64>>().sum::<DMatrix<f64>>(); // panics!

Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more

Returns the additive identity element of Self, 0. Read more

Returns true if self is equal to the additive identity.

Sets self to the additive identity element of Self, 0.