Struct nalgebra::geometry::Perspective3
source · [−]pub struct Perspective3<T: Scalar> { /* private fields */ }
Expand description
A 3D perspective projection stored as a homogeneous 4x4 matrix.
Implementations
sourceimpl<T: RealField> Perspective3<T>
impl<T: RealField> Perspective3<T>
sourcepub fn new(aspect: T, fovy: T, znear: T, zfar: T) -> Self
pub fn new(aspect: T, fovy: T, znear: T, zfar: T) -> Self
Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.
sourcepub fn from_matrix_unchecked(matrix: Matrix4<T>) -> Self
pub fn from_matrix_unchecked(matrix: Matrix4<T>) -> Self
Wraps the given matrix to interpret it as a 3D perspective matrix.
It is not checked whether or not the given matrix actually represents a perspective projection.
sourcepub fn inverse(&self) -> Matrix4<T>
pub fn inverse(&self) -> Matrix4<T>
Retrieves the inverse of the underlying homogeneous matrix.
sourcepub fn to_homogeneous(&self) -> Matrix4<T>
pub fn to_homogeneous(&self) -> Matrix4<T>
Computes the corresponding homogeneous matrix.
sourcepub fn as_matrix(&self) -> &Matrix4<T>
pub fn as_matrix(&self) -> &Matrix4<T>
A reference to the underlying homogeneous transformation matrix.
sourcepub fn as_projective(&self) -> &Projective3<T>
pub fn as_projective(&self) -> &Projective3<T>
A reference to this transformation seen as a Projective3
.
sourcepub fn to_projective(&self) -> Projective3<T>
pub fn to_projective(&self) -> Projective3<T>
This transformation seen as a Projective3
.
sourcepub fn into_inner(self) -> Matrix4<T>
pub fn into_inner(self) -> Matrix4<T>
Retrieves the underlying homogeneous matrix.
sourcepub fn unwrap(self) -> Matrix4<T>
👎 Deprecated: use .into_inner()
instead
pub fn unwrap(self) -> Matrix4<T>
use .into_inner()
instead
Retrieves the underlying homogeneous matrix. Deprecated: Use Perspective3::into_inner instead.
sourcepub fn project_point(&self, p: &Point3<T>) -> Point3<T>
pub fn project_point(&self, p: &Point3<T>) -> Point3<T>
Projects a point. Faster than matrix multiplication.
sourcepub fn unproject_point(&self, p: &Point3<T>) -> Point3<T>
pub fn unproject_point(&self, p: &Point3<T>) -> Point3<T>
Un-projects a point. Faster than multiplication by the matrix inverse.
sourcepub fn project_vector<SB>(&self, p: &Vector<T, U3, SB>) -> Vector3<T> where
SB: Storage<T, U3>,
pub fn project_vector<SB>(&self, p: &Vector<T, U3, SB>) -> Vector3<T> where
SB: Storage<T, U3>,
Projects a vector. Faster than matrix multiplication.
sourcepub fn set_aspect(&mut self, aspect: T)
pub fn set_aspect(&mut self, aspect: T)
Updates this perspective matrix with a new width / height
aspect ratio of the view
frustum.
sourcepub fn set_fovy(&mut self, fovy: T)
pub fn set_fovy(&mut self, fovy: T)
Updates this perspective with a new y field of view of the view frustum.
sourcepub fn set_znear(&mut self, znear: T)
pub fn set_znear(&mut self, znear: T)
Updates this perspective matrix with a new near plane offset of the view frustum.
sourcepub fn set_zfar(&mut self, zfar: T)
pub fn set_zfar(&mut self, zfar: T)
Updates this perspective matrix with a new far plane offset of the view frustum.
sourcepub fn set_znear_and_zfar(&mut self, znear: T, zfar: T)
pub fn set_znear_and_zfar(&mut self, znear: T, zfar: T)
Updates this perspective matrix with new near and far plane offsets of the view frustum.
Trait Implementations
sourceimpl<T: RealField> Clone for Perspective3<T>
impl<T: RealField> Clone for Perspective3<T>
sourceimpl<T: RealField> Debug for Perspective3<T>
impl<T: RealField> Debug for Perspective3<T>
sourceimpl<T: RealField> Distribution<Perspective3<T>> for Standard where
Standard: Distribution<T>,
impl<T: RealField> Distribution<Perspective3<T>> for Standard where
Standard: Distribution<T>,
sourcefn sample<'a, R: Rng + ?Sized>(&self, r: &'a mut R) -> Perspective3<T>
fn sample<'a, R: Rng + ?Sized>(&self, r: &'a mut R) -> Perspective3<T>
Generate an arbitrary random variate for testing purposes.
sourcefn sample_iter<R>(self, rng: R) -> DistIter<Self, R, T> where
R: Rng,
fn sample_iter<R>(self, rng: R) -> DistIter<Self, R, T> where
R: Rng,
Create an iterator that generates random values of T
, using rng
as
the source of randomness. Read more
sourceimpl<T: RealField> From<Perspective3<T>> for Matrix4<T>
impl<T: RealField> From<Perspective3<T>> for Matrix4<T>
sourcefn from(pers: Perspective3<T>) -> Self
fn from(pers: Perspective3<T>) -> Self
Performs the conversion.
sourceimpl<T: RealField> PartialEq<Perspective3<T>> for Perspective3<T>
impl<T: RealField> PartialEq<Perspective3<T>> for Perspective3<T>
impl<T: RealField> Copy for Perspective3<T>
Auto Trait Implementations
impl<T> RefUnwindSafe for Perspective3<T> where
T: RefUnwindSafe,
impl<T> Send for Perspective3<T> where
T: Send,
impl<T> Sync for Perspective3<T> where
T: Sync,
impl<T> Unpin for Perspective3<T> where
T: Unpin,
impl<T> UnwindSafe for Perspective3<T> where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
sourcepub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
sourcepub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
sourcepub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
sourcepub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more