pub struct Engine { /* private fields */ }
Expand description

An Engine which is a global context for compilation and management of wasm modules.

An engine can be safely shared across threads and is a cheap cloneable handle to the actual engine. The engine itself will be deallocate once all references to it have gone away.

Engines store global configuration preferences such as compilation settings, enabled features, etc. You’ll likely only need at most one of these for a program.

Engines and Clone

Using clone on an Engine is a cheap operation. It will not create an entirely new engine, but rather just a new reference to the existing engine. In other words it’s a shallow copy, not a deep copy.

Engines and Default

You can create an engine with default configuration settings using Engine::default(). Be sure to consult the documentation of Config for default settings.

Implementations

Creates a new Engine with the specified compilation and configuration settings.

Returns the configuration settings that this engine is using.

Returns whether the engine a and b refer to the same configuration.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.