pub struct TableInstance { /* private fields */ }
Expand description

Runtime representation of a table.

A table is a array of untyped functions. It allows wasm code to call functions indirectly through a dynamic index into a table. For example, this allows emulating function pointers by way of table indices.

Table is created with an initial size but can be grown dynamically via grow method. Growth can be limited by an optional maximum size.

In future, a table might be extended to be able to hold not only functions but different types.

Implementations

Allocate a table instance.

The table allocated with initial size, specified by initial_size. Maximum size can be specified by maximum_size.

All table elements are allocated uninitialized.

Errors

Returns Err if initial_size is greater than maximum_size.

Returns size this table was created with.

Returns maximum size TableInstance can grow to.

Returns current size of the table.

Increases the size of the table by given number of elements.

Errors

Returns Err if tried to allocate more elements than permited by limit.

Get the specific value in the table

Set the table element to the specified function.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.