pub struct LightSyncState<Block: BlockT> {
    pub finalized_block_header: <Block as BlockT>::Header,
    pub babe_epoch_changes: EpochChangesFor<Block, Epoch>,
    pub babe_finalized_block_weight: BabeBlockWeight,
    pub grandpa_authority_set: AuthoritySet<<Block as BlockT>::Hash, NumberFor<Block>>,
}
Expand description

Hardcoded infomation that allows light clients to sync quickly.

Fields

finalized_block_header: <Block as BlockT>::Header

The header of the best finalized block.

babe_epoch_changes: EpochChangesFor<Block, Epoch>

The epoch changes tree for babe.

babe_finalized_block_weight: BabeBlockWeight

The babe weight of the finalized block.

grandpa_authority_set: AuthoritySet<<Block as BlockT>::Hash, NumberFor<Block>>

The authority set for grandpa.

Implementations

Convert into a SerializableLightSyncState.

Convert from a SerializableLightSyncState.

Auto Trait Implementations

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