pub struct Settings {Show 25 fields
pub max_connections: usize,
pub queue_size: usize,
pub panic_on_new_connection: bool,
pub panic_on_shutdown: bool,
pub fragments_capacity: usize,
pub fragments_grow: bool,
pub fragment_size: usize,
pub max_fragment_size: usize,
pub in_buffer_capacity: usize,
pub max_in_buffer_capacity: usize,
pub out_buffer_capacity: usize,
pub max_out_buffer_capacity: usize,
pub panic_on_internal: bool,
pub panic_on_capacity: bool,
pub panic_on_protocol: bool,
pub panic_on_encoding: bool,
pub panic_on_queue: bool,
pub panic_on_io: bool,
pub panic_on_timeout: bool,
pub shutdown_on_interrupt: bool,
pub masking_strict: bool,
pub key_strict: bool,
pub method_strict: bool,
pub encrypt_server: bool,
pub tcp_nodelay: bool,
}
Expand description
WebSocket settings
Fields
max_connections: usize
The maximum number of connections that this WebSocket will support. The default setting is low and should be increased when expecting more connections because this is a hard limit and no new connections beyond this limit can be made until an old connection is dropped. Default: 100
queue_size: usize
The number of events anticipated per connection. The event loop queue size will
be queue_size
* max_connections
. In order to avoid an overflow error,
queue_size
* max_connections
must be less than or equal to usize::max_value()
.
The queue is shared between connections, which means that a connection may schedule
more events than queue_size
provided that another connection is using less than
queue_size
. However, if the queue is maxed out a Queue error will occur.
Default: 5
panic_on_new_connection: bool
Whether to panic when unable to establish a new TCP connection. Default: false
panic_on_shutdown: bool
Whether to panic when a shutdown of the WebSocket is requested. Default: false
fragments_capacity: usize
The maximum number of fragments the connection can handle without reallocating. Default: 10
fragments_grow: bool
Whether to reallocate when fragments_capacity
is reached. If this is false,
a Capacity error will be triggered instead.
Default: true
fragment_size: usize
The maximum length of outgoing frames. Messages longer than this will be fragmented. Default: 65,535
max_fragment_size: usize
The maximum length of acceptable incoming frames. Messages longer than this will be rejected. Default: unlimited
in_buffer_capacity: usize
The initial size of the incoming buffer. A larger buffer uses more memory but will allow for fewer reallocations. Default: 2048
max_in_buffer_capacity: usize
The maximum size to which the incoming buffer can grow. This is a hard limit, and anything written to the buffer over this limit will result in an error. Default: 10,485,760
out_buffer_capacity: usize
The initial size of the outgoing buffer. A larger buffer uses more memory but will allow for fewer reallocations. Default: 2048
max_out_buffer_capacity: usize
The maximum size to which the outgoing buffer can grow. This is a hard limit, and anything written to the buffer over this limit will result in an error. Default: 10,485,760
panic_on_internal: bool
Whether to panic when an Internal error is encountered. Internal errors should generally not occur, so this setting defaults to true as a debug measure, whereas production applications should consider setting it to false. Default: true
panic_on_capacity: bool
Whether to panic when a Capacity error is encountered. Default: false
panic_on_protocol: bool
Whether to panic when a Protocol error is encountered. Default: false
panic_on_encoding: bool
Whether to panic when an Encoding error is encountered. Default: false
panic_on_queue: bool
Whether to panic when a Queue error is encountered. Default: false
panic_on_io: bool
Whether to panic when an Io error is encountered. Default: false
panic_on_timeout: bool
Whether to panic when a Timer error is encountered. Default: false
shutdown_on_interrupt: bool
Whether to shutdown the eventloop when an interrupt is received. Default: true
masking_strict: bool
The WebSocket protocol requires frames sent from client endpoints to be masked as a security and sanity precaution. Enforcing this requirement, which may be removed at some point may cause incompatibilities. If you need the extra security, set this to true. Default: false
key_strict: bool
The WebSocket protocol requires clients to verify the key returned by a server to ensure that the server and all intermediaries can perform the protocol. Verifying the key will consume processing time and other resources with the benefit that we can fail the connection early. The default in WS-RS is to accept any key from the server and instead fail late if a protocol error occurs. Change this setting to enable key verification. Default: false
method_strict: bool
The WebSocket protocol requires clients to perform an opening handshake using the HTTP GET method for the request. However, since only WebSockets are supported on the connection, verifying the method of handshake requests is not always necessary. To enforce the requirement that handshakes begin with a GET method, set this to true. Default: false
encrypt_server: bool
Indicate whether server connections should use ssl encryption when accepting connections.
Setting this to true means that clients should use the wss
scheme to connect to this
server. Note that using this flag will in general necessitate overriding the
Handler::upgrade_ssl_server
method in order to provide the details of the ssl context. It may be
simpler for most users to use a reverse proxy such as nginx to provide server side
encryption.
Default: false
tcp_nodelay: bool
Disables Nagle’s algorithm. Usually tcp socket tries to accumulate packets to send them all together (every 200ms). When enabled socket will try to send packet as fast as possible.
Default: false
Trait Implementations
impl Copy for Settings
Auto Trait Implementations
impl RefUnwindSafe for Settings
impl Send for Settings
impl Sync for Settings
impl Unpin for Settings
impl UnwindSafe for Settings
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more