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High level manager of the network.

A Swarm contains the state of the network as a whole. The entire behaviour of a libp2p network can be controlled through the Swarm. The Swarm struct contains all active and pending connections to remotes and manages the state of all the substreams that have been opened, and all the upgrades that were built upon these substreams.

Initializing a Swarm

Creating a Swarm requires three things:

  1. A network identity of the local node in form of a PeerId.
  2. An implementation of the Transport trait. This is the type that will be used in order to reach nodes on the network based on their address. See the transport module for more information.
  3. An implementation of the NetworkBehaviour trait. This is a state machine that defines how the swarm should behave once it is connected to a node.

Network Behaviour

The NetworkBehaviour trait is implemented on types that indicate to the swarm how it should behave. This includes which protocols are supported and which nodes to try to connect to. It is the NetworkBehaviour that controls what happens on the network. Multiple types that implement NetworkBehaviour can be composed into a single behaviour.

Protocols Handler

The ProtocolsHandler trait defines how each active connection to a remote should behave: how to handle incoming substreams, which protocols are supported, when to open a new outbound substream, etc.

Modules

Once a connection to a remote peer is established, a ProtocolsHandler negotiates and handles one or more specific protocols on the connection.

Structs

An record in a prioritised list of addresses.

Dummy implementation of NetworkBehaviour that doesn’t do anything.

Contains the state of the network, plus the way it should behave.

Implementation of IntoProtocolsHandler that combines two protocols into one.

A ProtocolsHandler that opens a new substream for each request.

Configuration parameters for the OneShotHandler

Implementation of ProtocolsHandler that combines two protocols into one.

Configuration of inbound or outbound substream protocol(s) for a ProtocolsHandler.

A SwarmBuilder provides an API for configuring and constructing a Swarm, including the underlying Network.

Parameters passed to poll(), that the NetworkBehaviour has access to.

Enums

The result of adding an address to an ordered list of addresses with associated scores.

The “score” of an address w.r.t. an ordered collection of addresses.

The possible failures of ExpandedSwarm::dial.

The available conditions under which a new dialing attempt to a peer is initiated when requested by NetworkBehaviourAction::DialPeer.

How long the connection should be kept alive.

An action that a NetworkBehaviour can trigger in the Swarm in whose context it is executing.

The options w.r.t. which connection handler to notify of an event.

Event produced by a handler.

Error that can happen on an outbound substream opening attempt.

Event generated by the Swarm.

Traits

Prototype for a ProtocolsHandler.

A behaviour for the network. Allows customizing the swarm.

When deriving NetworkBehaviour this trait must by default be implemented for all the possible event types generated by the inner behaviours.

Parameters passed to poll(), that the NetworkBehaviour has access to.

A handler for a set of protocols used on a connection with a remote.

Type Definitions

Substream for which a protocol has been chosen.

Contains the state of the network, plus the way it should behave.